Software preservation01
A 2002 game engine, rebuilt for modern platforms
A Direct3D 7 engine from 2002. We rebuilt it clean-room, and one C codebase runs on Linux, 64-bit Windows, and the browser.
An independent studio for reverse engineering and software preservation. We recover undocumented formats and rebuild old software clean-room, and publish the evidence.
A Direct3D 7 engine from 2002. We rebuilt it clean-room, and one C codebase runs on Linux, 64-bit Windows, and the browser.
We measured the structure from the files, validated it against every shipped file of two games, and published it.
We compare a rebuilt system against the original until the outputs match.
We don't call a format solved until every file in the set opens.
Specification, parser and test results are published at git.exentt.com. More in the Workshop.