← Jimmy Neutron, rebuilt

Standalone build

Play offline on Windows

The whole engine in one folder. No installer, no account, and no internet after the download — unzip it and double-click. 33 levels, with a picker so you can jump to any of them.

Download for Windows

jn-engine-win64-qa6.zip · 217 MB · 64-bit Windows 7 or newer
Experimental QA build · release notes & changelog

Getting it running

  1. Download and unblock it

    Windows marks every zip that came from the internet. Before extracting, right-click the zip → Properties → tick Unblock → OK.

    Skipping this is the single most common reason the launcher opens and then does nothing at all.

  2. Extract the folder

    Right-click → Extract All. Extract it somewhere ordinary like your Desktop or Downloads — avoid Program Files, which needs admin rights to write into.

  3. Double-click PLAY.bat

    Inside the extracted jn-engine-win64 folder. A small window opens — pick a level, press Play. Closing the game brings the picker back so you can pick another.

    No damage is ticked by default, so nothing can kill you while you're looking around. Untick it if you want the hazards live.

A black console window opens beside the game. That's deliberate — it's the engine log. If something crashes or renders wrong, a screenshot of that text is the most useful thing you can send us.

Controls

Press H in-game for this list at any time. It also appears by itself for ten seconds each time a level loads.

W A S DMove
MouseLook around
SpaceJump
ShiftRun
MLevel select
RRespawn
NNoclip — fly through walls
FUse the active tool
TTalk to a friend
ERide a vehicle
HShow / hide the controls card
0Mute / unmute
EscQuit

What's in this build

All 25 story levels and all 8 VR challenges from Boy Genius, reachable from the picker or the in-game menu. The VR levels have their geometry for the first time in this build — they previously loaded their object placements and then found nothing to stand on.

Negatron isn't in this download. Jimmy Neutron vs. Jimmy Negatron is a separate game on the same engine, and it isn't part of the desktop build yet — its assets ship separately. Play it in your browser at exentt.com/jnvsjn, no install needed.

This is a QA build for shaking out crashes and rendering faults, not a playthrough — enemies, pickups and story progression are all partial.

If something goes wrong

Nothing happens when I double-click PLAY.bat

Almost always the unblock step. Delete the extracted folder, right-click the zip → Properties → Unblock, then extract again.

If it still does nothing, your machine may block PowerShell scripts by policy. The launcher handles that itself — it falls back to the in-game menu, where you choose a level with the arrow keys and Enter. You can also run jnengine.exe directly from inside the folder.

Windows SmartScreen warns me about an unrecognised app

Expected: the build isn't code-signed, because a signing certificate costs money this project doesn't have. Click More info → Run anyway. If you'd rather verify it first, the zip's SHA-256 is on the release page and every line of the engine is on GitHub.

It complains about a missing api-ms-win-crt DLL

Windows 7 only. Install the Visual C++ 2015–2022 Redistributable (x64), or Windows Update's Universal C Runtime package (KB2999226).

It starts, then closes immediately — or the window is black

The engine needs OpenGL 3.3, which means any DX10-class GPU or newer. On laptops with two GPUs, Windows sometimes hands it the weaker integrated one: right-click jnengine.exe → Run with graphics processor, or set it to High performance in your graphics control panel.

The console window holds the reason. Run PLAY.bat and read the last few lines before it exits.

Three font digits are missing from the HUD

Known and harmless. big_3, big_4 and big_6 aren't in the extracted asset set yet, so the log warns about them on every start.

Telling us what you found

Bug reports are the whole point of this build, and as of QA6 you can file one without leaving the game — pointing at the thing beats describing it. Press B to turn on QA mode: the camera stops following the mouse and the cursor picks objects instead, highlighting whatever it is over. You can still walk around.

ClickOpen a card for that object — what it is, where it sits, where you were standing, and which level
↑ ↓Pick a category. COL is the one for a floor or wall you can walk through
TypeDescribe it. Enter saves the card, Esc throws it away
XExport the session — writes jn-qa-report.json next to the game and copies it to your clipboard
ZDelete the last card

Saved cards stack up in the top-right corner. They only live for as long as the game is open, so press X before you quit — then email the report to [email protected], or post it in the JN crew Discord.

For anything a card cannot capture — a crash, a hang, bad performance — what helps most is: your CPU, GPU and Windows version · which level you were in · what you did, what you expected, and what happened instead · and the console text.