Open Reverse-Engineering Project
A clean-room reimplementation of Jimmy Neutron: Boy Genius (2002) and its sequel โ rendered faithfully by capturing the original game's Direct3D 7 output, and playable right here in your browser.
๐ฎ Boy Genius Play
The original game's Retroville, running as WebAssembly. Walk around Level 1.
๐ vs. Jimmy Negatron Play
The sequel on the same engine โ 22 levels, items, vehicles, gameplay.
Runs entirely in-browser (no install). Best on a desktop browser; touch controls work on mobile.
๐๏ธ Asset Library
Search & download every asset โ 1,800+ textures, 2,000+ meshes, 1,000+ audio clips, all level data โ in original & modern formats (PNG ยท ASE+glb ยท WAV ยท GAM), individually or in bulk zips.
๐งฉ JNvsJN Asset Library
Search & download the sequel's full asset set โ 2,400+ textures, 389 Granny (.grn) meshes (glb + 3D viewer where convertible), 1,000+ audio clips, all level data โ in original & modern formats, individually or in bulk zips.
๐จ Custom re-renders
One-off experiments โ original game meshes wearing canvases they were never meant to. First up: the Level 1 car in the jeep's skin.
๐งฐ OMT asset toolkit ๐ collaborators
Headless extraction lib + CLI for parsing the game's asset formats. Access-gated.
โ๏ธ Pick up a task
A self-contained contributor brief โ especially asset annotation. No deep CI needed.
๐ Report bugs in-game
Spot a misplaced or glitched model in the demos? Press B, click it, describe it โ then export the session and send it in. 2-minute guide.
๐ QA ticket resolution log
How community QA tickets get diagnosed and fixed โ before/after shots and the evidence trail for each root cause. Latest: ticket #3, 14 reports across four levels (links to earlier logs inside).